Official mediaThe Dead We Knew Guides
Practical guides to crafting, exploration, fog, zombies, hostile survivors, camera perspective, and the announced survival systems in The Dead We Knew.
Start here for player-focused explanations of what the game describes, what previews add, and which details remain undocumented. Guides avoid turning speculation or pre-release impressions into fixed mechanics.
Survival guides

Crafting: What We Know
Crafting in The Dead We Knew: what the developer's Steam page confirms about equipment, cooking and shelter building, and what's still unknown.
Read more
First Person: What We Know
Is The Dead We Knew first person? The Steam page's tags point to third-person shooter, and no first-person camera is described there as of 2026-10-15.
Read more
Fog: What It Does and How to Survive
Dense fog in The Dead We Knew cuts visibility and makes zombies more aggressive. What the fog does, why it matters, and practical ways to prepare.
Read more
Human Enemies: AI Bandits Explained
How hostile human survivors work in The Dead We Knew, from the Steam page and player reports: noise, cover, raids and base defense.
Read more
Map: What the Open World Actually Is
No published map exists yet, but here's what the open world holds: water travel, bandit strongholds, fog visibility and planned new locations.
Read more
Zombies: Fog Behavior and Threats
What the Steam page and a pre-release player breakdown say about zombies in The Dead We Knew, including the fog frenzy behavior.
Read more